- published: 24 Feb 2011
- views: 83033
Professor Fred Stern of the University of Iowa College of Engineering describes the new $4.9 million wave basin facility at the University of Iowa's research campus. This wave basin will be used by Stern and his colleagues in UI's Ship Hydrodynamics Research Group to further develop the simulation software called CFDSHIP-IOWA that they have developed for the United States Office of Naval Research to aid in the ship design process. The UI Ship Hydrodynamics Research Group is a program of IIHR- Hydroscience & Engineering, one of the nation's preeminent institutes for the study of fluid mechanics, air and water resources, and environmental hydraulics. to learn more: http://iihr.uiowa.edu
parametric & associative Ship structure design with change on : hull shape, stiffeners (shape & spacing & length), bulkhead shape and frame's position.
This is a result from a Master thesis written by Magnus Skogsfjord and Christoffer Rognseth at the Norwegian University of Science and Technology. The project was done in collaboration with Wärtsilä Ship Design and Summit Norway. The video demonstrates a result of a parametrically controlleg geometry of a PSV hull, where we've used NX with a combination of advanced modelling tools, expressions and PTS to make an intuitive and easy interface. This allows basically any user, even inexperienced NX-users, to open up and make radical or detailed changes to the hull design.
Find out more about the Triple-E series of ships here: http://www.maersk.com/en/hardware/triple-e While the new Triple-E class is only a few meters longer and wider than the current world record holder in size, it offers no less than 16 per cent more container space due to its wider, more bulbous bow. The wide body allows room for an additional row of containers. Moving the bridge forward improves the line of sight and makes it possible to stack containers higher. Moving the engine backwards increases stability and allows for more containers below and above deck. It all adds up to a 16% capacity improvement over the previous world record, and contributing to the 50% decrease in co2 emissions making the Triple-E the most advanced and efficient ship in the world. If you want to see mor...
Investigators are working to establish exactly what went wrong and how far human error was to blame after the Costa Concordia's hull was torn open on Friday. A new map drawn up by maritime experts has plotted the exact course of the ship and shows that it did deviate from its normal course.
Here is one take on how to design a ships hull.
NYK are targeting the achievement of "zero emissions" by 2050 and have designed the concept ship NYK Super Eco Ship 2030 as a milestone for 2030. NYK enlisted the help of young, innovative, and talented naval architects and experienced project engineers to come up with the concept design. To view more videos, news and logistics information visit http://www.globallogisticsmedia.com/
Wanna get better at playing Stellaris? I compiled the experience of my long insane difficulty let’s play series ‘The Great Old Ones’ (watch it here: https://www.youtube.com/playlist?list=PLM8GecbskoGCiwPHDjbuHQLoIZDwZVv2R ) into this video tutorial series so that you can learn from my mistakes and use the best and most useful strategies that I found. Time Stamps: 0:00 Intro 0:29 Hull Sections 3:30 Weapons And Their Counters 5:26 Redesign Or Multi Role Ships? 8:29 Is Bigger Always Better? 10:47 Ship Computer Stances 13:05 Advantages Of Bigger Ships 13:54 Advantages Of Small Ships 15:59 Corvettes In The Endgame? 18:47 Stack Spaceport Modules 21:29 Battleship Auras If you enjoyed the video and found it helpful please leave a like and if you want to see more in the future please consider su...
Join Kearon as he eXplains the process of ship design within the upcoming 4X behemoth, Galactic Civilizations 3! This video was brought to you by www.eXplorminate4x.com, the best place for 4X strategy game news, podcasts, reviews and discussions on the internet. Please consider joining our Steam Group: http://steamcommunity.com/groups/explorminate Game with us: www.twitch.tv/eXplorminate Follow us on Twitter: https://twitter.com/explorminate Like us on Facebook: https://www.facebook.com/pages/Explorminate/1501072723467701?sk=timeline
This episode we lay out the rough concepts for the new ship design! The Outlaw Star has quite a lot of curves and round bits on it. We are also using most of our resources - so more will need to be aquired. Follow me on Twitter: https://twitter.com/Uthris Get the game here: http://store.steampowered.com/app/445220/ A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
This video is an artistic critique! Let's compare and contrast the space ship design styles between Star Wars and Star Trek. What are the rules for both universes when it comes to the Art of Ship Design? Is one better than the other? Perhaps there is no conflict at all! Support Resurrected Starships on Patreon!! https://www.patreon.com/user?u=4159483 Soundtrack: Figuring it All Out by TeknoAXE: https://youtu.be/gtZoKB_VI5A
Today we'll be having a look at how to make the best use of the ship design editor. Basics (0:29) More parts! (4:29) Easier manipulation (7:05) Intro song: "Cupid's Revenge" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Istrolid is a brand new, free to play game on Steam. It's a lobby based PvP game where you build your own ships from parts, and then field them in battle in a fleet. Check it out. It's a blast! Skip to Gameplay: 22:12 Istrolid on Steam: http://store.steampowered.com/app/449140/ == Connect with me == Twitter: https://twitter.com/nethervvoid Facebook: http://www.facebook.com/Nethervvoid Twitch.tv livestream: http://www.twitch.tv/dungeongurunet
This Space Engineers tutorial follows my design process for building a large ship in survival mode. Unlike the previous tutorials in this series this time the video follows along with the design process itself, I will explain how I made the decisions in the build so that you can try to apply those ideas to your own designs. This little miniseries is in a different style to my usual so if you like them as well please let me know as there are some other topics that I think would be best illustrated in a similar style. If you're looking for the workshop link to the completed ship, here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=950873413 You can also find the first attempt at a similar design on my workshop, seriously though, it's a little bit... let's use rough as ugly s...
This is a guide to ship design in Stellaris Utopia 1.6 Adams. My weapons systems video: https://youtu.be/q5zE8A3aSvY This is meant to help new and returning player get up to speed on the game in bit sized chunks. If you have any thoughts or suggestions please let me know in the comments. I'm by no means a master of Stellaris so I always like to hear about different strategy's.
This is part 3 of the Space Engineers large ship design tutorial. In this video we complete the outer armour of the ship and I pose a question about a missing part of the design that became apparent to me once I took the ship for a test flight... If you're looking for the workshop link to the completed ship, here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=950873413 You can also find the first attempt at a similar design on my workshop, seriously though, it's a little bit... let's use rough as ugly seems mean. If you have any tutorial topics you'd like me to cover in the coming videos please let me know in the comments. If you've got burning questions about how to do something, ask here and I'll do my best to answer or try in the official keen discord as you'll find th...
Lets discuss our Top 10 design era's!
This video uses animation and humor to explain important concepts and principles of ship stability. Visit http://www.maritimetraining.com/Product/Introduction-to-Basic-Ship-Stability-and-Trim to purchase the full-length version. Produced by Maritime Training Services, © 2013.
The design and creation of cruise vacation travel experiences; the creative process for interiors of ships like Royal Caribbean's Adventure of the Seas from the experts who make them. Find out more about what to expect on a cruise and how to book your next family friendly Caribbean cruise vacation with Royal Caribbean below. --------------------------------------------------------------- Adventure ships out here: http://www.RoyalCaribbean.com Subscribe to Royal Caribbean on YouTube: http://youtube.com/subscription_center?add_user=RoyalCaribbeanIntl Royal Caribbean on Facebook: http://www.facebook.com/royalcaribbean Royal Caribbean on Twitter: http://twitter.com/royalcaribbean Royal Caribbean on Instagram: http://instagram.com/royalcaribbean
This week they discussed the ship pipeline again, but ships are not just their components,.. they are HOW these components are implemented. Join us for news and a discussion of ship design. As always, you can contact me on Twitter @TheCitizenGamer or follow my Twitch Steam: http://www.twitch.tv/thecitizengamer Please feel free to leave a comment below with suggestions, comments or news stories you want me to discuss. Become a Star Citizen @RobertsSpaceInd and get 5,000 free Credits https://robertsspaceindustries.com/enlist?referral=STAR-3H5Y-GVPR You can help support my work through Patreon https://www.patreon.com/TheCitizenGamer. And as always, Thank you Pedro Macedo Camacho for all the wonderful Star Citizen music you have created!!! Also Check out my friend, LightningDragon's cha...