- published: 24 Feb 2011
- views: 60600
Professor Fred Stern of the University of Iowa College of Engineering describes the new $4.9 million wave basin facility at the University of Iowa's research campus. This wave basin will be used by Stern and his colleagues in UI's Ship Hydrodynamics Research Group to further develop the simulation software called CFDSHIP-IOWA that they have developed for the United States Office of Naval Research to aid in the ship design process. The UI Ship Hydrodynamics Research Group is a program of IIHR- Hydroscience & Engineering, one of the nation's preeminent institutes for the study of fluid mechanics, air and water resources, and environmental hydraulics. to learn more: http://iihr.uiowa.edu
parametric & associative Ship structure design with change on : hull shape, stiffeners (shape & spacing & length), bulkhead shape and frame's position.
Find out more about the Triple-E series of ships here: http://www.maersk.com/en/hardware/triple-e While the new Triple-E class is only a few meters longer and wider than the current world record holder in size, it offers no less than 16 per cent more container space due to its wider, more bulbous bow. The wide body allows room for an additional row of containers. Moving the bridge forward improves the line of sight and makes it possible to stack containers higher. Moving the engine backwards increases stability and allows for more containers below and above deck. It all adds up to a 16% capacity improvement over the previous world record, and contributing to the 50% decrease in co2 emissions making the Triple-E the most advanced and efficient ship in the world. If you want to see mor...
This is a result from a Master thesis written by Magnus Skogsfjord and Christoffer Rognseth at the Norwegian University of Science and Technology. The project was done in collaboration with Wärtsilä Ship Design and Summit Norway. The video demonstrates a result of a parametrically controlleg geometry of a PSV hull, where we've used NX with a combination of advanced modelling tools, expressions and PTS to make an intuitive and easy interface. This allows basically any user, even inexperienced NX-users, to open up and make radical or detailed changes to the hull design.
Wanna get better at playing Stellaris? I compiled the experience of my long insane difficulty let’s play series ‘The Great Old Ones’ (watch it here: https://www.youtube.com/playlist?list=PLM8GecbskoGCiwPHDjbuHQLoIZDwZVv2R ) into this video tutorial series so that you can learn from my mistakes and use the best and most useful strategies that I found. Time Stamps: 0:00 Intro 0:29 Hull Sections 3:30 Weapons And Their Counters 5:26 Redesign Or Multi Role Ships? 8:29 Is Bigger Always Better? 10:47 Ship Computer Stances 13:05 Advantages Of Bigger Ships 13:54 Advantages Of Small Ships 15:59 Corvettes In The Endgame? 18:47 Stack Spaceport Modules 21:29 Battleship Auras If you enjoyed the video and found it helpful please leave a like and if you want to see more in the future please consider su...
Investigators are working to establish exactly what went wrong and how far human error was to blame after the Costa Concordia's hull was torn open on Friday. A new map drawn up by maritime experts has plotted the exact course of the ship and shows that it did deviate from its normal course.
For more info on Stellaris: https://forum.paradoxplaza.com/forum/index.php?forums/stellaris.900/ It's been a while since my last Stellaris vid! But finally it's here :) This video is to help you understand the basics of Ship Design, Fallen Empires and Declaring War!.. This video is probably one of my least 'informative' videos as it pretty much just explains what these concepts are and tries to give you some tips n tricks along the way :) Here is the wiki link to ship design: http://www.stellariswiki.com/Ship_designer Enjoy! This video has a core focus on: 1:11 - Ship Design 12:31 - Fallen Empires 16:37 - Declaring War Follow me on: Subscribe: https://www.youtube.com/channel/UCRSX... Facebook: https://www.facebook.com/focusfiregames Twitter: https://twitter.com/FocusFireGames
visit the new site http://shipdesignsoftware.blogspot.com NAPA Contract Design key features Hull form design Compartments and internal geometry Speed and power prediction Hydrostatics and stability Loading conditions Seakeeping and maneuvering Stability criteria check Longitudinal strength Weight and cost estimation Required freight rate studies Freeboard and tonnage calculation General purpose optimization tools Drawings and reporting email@example.com http://software4navalarchitect.blogspot.com/
Welcome to the first episode of SCI FI engineering a new series where we talk building and explain various techniques. The hope with this is to expand your mind and see how others build and the tricks that they use. Survival Mode Playlist: https://www.youtube.com/playlist?list=PLbJIblnpFeGrLVuWhvHlCc2pR9wdt-EZ5 Join my space engineers empire http://steamcommunity.com/groups/LSGEmpire Oh and our Facebook page: https://www.facebook.com/LastStandGamers/?ref=aymt_homepage_panel Twitter: https://twitter.com/LastStandGamers Space Engineer is like a mixture between Minecraft and Kerbal Space Program. The main purpose of the game seems to be building a space fleet and fight/ally with the other factions. You build your ships piece by piece and the only know limit for the size of your ship is wh...
Learn how to design the best ships for combat and how many of each ship to construct for the best early/mid game strategy. At the end I also deliver some good combat tips to help you come out victorious! --- This video is best watched in a playlist: https://www.youtube.com/playlist?list=PLhGhMdUkV-VQgculOUhAQwdr-UlmLDjy4 --- Check out my Let's Play Series of Stellaris Here: https://www.youtube.com/playlist?list=PLhGhMdUkV-VSnFLkcMTDtKONDlrygheCI ---- Subscribe to my channel to be updated on new releases: http://bit.ly/1qvrgY9 If you enjoyed the video, please consider hitting the Like button. It helps me out a lot! Also Follow me on Twitter: https://twitter.com/IcyyMike -------------------------------------- About this Game: GRAND STRATEGY ON A GALACTIC SCALE Explore a vast g...
This episode we lay out the rough concepts for the new ship design! The Outlaw Star has quite a lot of curves and round bits on it. We are also using most of our resources - so more will need to be aquired. Follow me on Twitter: https://twitter.com/Uthris Get the game here: http://store.steampowered.com/app/445220/ A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
This is a guide to ship design in Stellaris Utopia 1.6 Adams. My weapons systems video: https://youtu.be/q5zE8A3aSvY This is meant to help new and returning player get up to speed on the game in bit sized chunks. If you have any thoughts or suggestions please let me know in the comments. I'm by no means a master of Stellaris so I always like to hear about different strategy's.
Royal Caribbean's Oasis of the Seas is now on Day 8 of her maiden transAtlantic crossing. She's west of Portugal and north of the Azores. Captain discusses current happenings and ship design. Follow updates www.twitter.com/CruiseGuy